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• BUG ID 38482 - A new keyboard shortcut, Ctrl+F, has been added to the Node Graph, Parameters, Scene
Graph, Attributes, and Project Settings tabs to open the Search pop-up.
• BUG ID 40371 - The BoundsAdjust node applied bounds adjustments at all ancestor and descendent locations,
rather than applying the adjustment to only the target location, and increasing any ancestor bounds to encompass
the new child location bound. An adjustAncestors parameter has been added to enable/disable the adjusting of
ancestor bounds.
• BUG ID 41293 - The node type name of Backdrop nodes has been renamed from BackdropNote to Backdrop.
This is to achieve consistency with other products at The Foundry, such as NUKE.
• BUG ID 41366 - The Alembic_In node now supports a useOnlyShutterOpenCloseTimes parameter that forces
the Alembic cache to only use the time samples corresponding to shutter open and close times when the
maxTimeSamples parameter is set to 2. The parameter is available in the advanced section in the Parameters
tab. Note that the useOnlyShutterOpenCloseTimes argument is also supported by the AlembicIn Op.
• BUG ID 42439 - The pixel probe toolbar in the Monitor tab has been modified to show a luminance component
for sampled pixels next to the existing RGBA components. Also, the menu buttons for selecting a scene graph
location in the Scene Graph tab and for copying the path of a scene graph location are now only shown when a
scene graph location corresponds to the object under the pointer, as determined through an ID pass, which can be
turned on using the Render > 3D Rendering > Render ID Pass toggled menu item.
• BUG ID 43300 - The imageInfo parameter passed to FnRenderOutputLocationPlugin::computeFilePath()
now includes the following new fields:
• scenePassName - a string including the scene file name and the Render node's passName parameter's
value, for example, mySceneFileName_BeautyPass. Notice that this is the same value set for passName.
• renderPassName - the Render node's passName parameter's value, for example, BeautyPass.
• sceneName - the scene file name, for example, mySceneFileName.
• BUG ID 43302 - RenderOutputLocation plug-in APIs have been extended to allow the
FnRenderOutputLocationPlugin::computeFilePath() and
FnRenderOutputLocationPlugin::computeLocation() methods to access the renderSettings group attribute
stored on the /root location of the scene graph.
Methods' signature has changed as shown below:
virtual std::string computeFilePath(
const FnAttribute::GroupAttribute & outputAttrs,
const FnAttribute::GroupAttribute & locationAttrs,
const FnAttribute::GroupAttribute & renderSettingsAttrs,
const FnAttribute::GroupAttribute & imageInfo,
bool makeVersionTemplate) = 0;
virtual std::string computeLocation(
const FnAttribute::GroupAttribute & outputAttrs,
const FnAttribute::GroupAttribute & locationAttrs,
const FnAttribute::GroupAttribute & renderSettingsAttrs,
const FnAttribute::GroupAttribute & imageInfo) = 0;
Custom render output location plug-ins have to be recompiled in order to be compatible with the new signatures.
RELEASE NOTES FOR KATANA 2.0V1B1 | FEATURE ENHANCEMENTS AND IMPORTANT CHANGES FOR
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